As a P.E. teacher I would not use any of the tools listed in Chapter 8. However, a Science teacher would benefit from the Trebuchet Simulator. This tool is good for lessons that deal with physics and math. "Trebuchet Simulator is software that simulates a throwing device and the students have to manipulate it" (Jonassen, 2008). This is a perfect activity for students to engage in for a science lab. Scratch would be great for theater or music. This tool has programming graphics and sound tools to help students create scripts. This would really come in handy when rehearsing for musicals and theatre plays.
"Digital Storytelling is a software or program that put more focus on the activity than the technology" (Jonassen, 2008). With this software, the students work as a team and come up with a story to put together. As a P.E. teacher I would not use Digital Storytelling because my focus is on physical activity. However, this would be great for a reading teacher and an English teacher. This gives students the opportunity to be creative and edit their own work. They are learning to write, read, and correct mistakes while becoming more familiar with technology.
Visualizing formulas with graphing calculators and tinkering with data sets are other tools that can help make math more real to students. Using graphing calculators has always helps me understand linear equations and functions better. You can play with the calculator and see what certain equations and angles look like. In the tinkering with data sets, the data is visually represented by mobile icons. According to our book, "Students develop mathematical understanding of attributes, logical relationships, place value, and plotting and learn to perceive the stories and patterns that lie within the data they collect" p 200 (Jonassen, 2008).
I think that it is possible to learn from watching TV instruction alone, but I don't agree with just using TV to learn how to do something. By just watching TV alone to learn how to do something limits students ways of learning. Students should be able to use computers and hands on experiences to help them learn how to do stuff. It is a good idea for students to learn how to do something just by trying to figure it out. There are times when technology is not around to use so it is good for students to experiment and learn on their own as well.
Jonasse D., Howland J., Marra R. M., & Crismond D. (2008). Meaningful Learning with Technology. Upper Saddle River, NJ: Pearson Prentice Hall.
I think designers are everywhere in many types of careers. As a P.E. teacher I think you will be constantly acting as a designer in creating activities for your students. Also, I agree with your thoughts on learning from the T.V. I think it is very important to have hands on experiences.
ReplyDeleteI agree with you because teachers are always designing. I too think that as p.e. teacher it may take a little more time in figuring out how to use digital technology in the classroom. P.E. is about exercise it is a break from technology and we know it is important to exercise. good job!
ReplyDeleteVery imformative posting! I think it shows how creative you are, coming up with ways things can be used in other areas than your own. :)
ReplyDeleteI agree with you completely. It is harder for physical education teachers to incorporate technology. That is were the designer aspect comes in for us. We have to constantly putting different activities together for our students.
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